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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Index of Pages

The list below is an automatically generated list containing all pages that are part of the user manual. While it is usually more convenient to use F1 to directly jump to the documentation of a specific node or editor, this list has been added for the sake of completeness.

  • 2D Layers
  • 3D Layer Reference
  • 3D Mask
  • 3D Touch Simulator
  • Alpha
  • Alpha Blending
  • Alpha Testing
  • An Introduction to Realtime Rendering
  • Analyze Audio
  • Animation and State Engine
  • Animation Controls
  • Animation Editor
  • Animation Editor Shortcuts
  • Animation Rig
  • AnimationNodes
  • Anti-Aliasing / Multisampling
  • Application Settings
  • Arrange
  • Array Processing
  • Arrow
  • Assets
  • Audio Control
  • Axis
  • Background
  • C# / VB Scripts
  • Camera
  • Camera Navigation
  • Channel Configuration
  • Character Sets
  • Chart
  • Circle
  • Clip Plane
  • Cluster
  • Cluster Synchronization
  • Color
  • Color Converters
  • Color Picker
  • Command Line Options
  • Command Line Options
  • Common Layer Properties
  • Common Mistakes
  • Cone
  • Configure GPI for Director, Runtime and Designer
  • Container
  • Container Outline
  • Content Editor
  • Content Editor Shortcuts
  • Content References
  • Convert to Text
  • Counter
  • Creating Pages
  • Cube
  • Cylinder
  • DataBase
  • DataNodes
  • DateTime
  • Deployment
  • Designer Options
  • Designing Templates
  • Director Mode
  • Director Plug Ins
  • Directory
  • Dispatchers
  • DMX Nodes
  • Draw Mode
  • Effect
  • Enumeration
  • Excel
  • Expressions
  • F.A.Q.
  • Filter
  • Find and Replace Dialog
  • Fog
  • General Purpose Input
  • Geometry Import
  • Geometry Renderer
  • GeometryNodes
  • Getting Started
  • Glossary
  • Gradient Texture
  • Group
  • Hatch
  • Hierarchy Editor
  • Hierarchy Editor Shortcuts
  • HLSL Shader
  • How To 3D Layer Reference
  • How to Build a Template for Director
  • How To create a Firework Particle System
  • How To Create a Visuals Loader Node
  • How To create DDS textures up to DX Level 11
  • How To Get Ventuz Running
  • How to Remote Control a Ventuz Scene with an iPhone
  • How To Use a Cluster with Mixed Frame Rates
  • How to use Emoijs in Ventuz
  • How to use NDI
  • How To use Shadows
  • How to use Spout
  • How To Use Substance Integration
  • How to use Tracking in Ventuz
  • How To VR
  • HowTo: Cluster Rendering
  • Image
  • Importing 3D Geometry
  • Index of Pages
  • Input Handling inside Ventuz
  • Interaction Rectangle
  • Interaction Transformation Nodes
  • InteractionNodes
  • Introduction
  • Introduction to the Video Engine
  • Invert
  • IONodes
  • Ipp Effects: Color Corrections
  • Ipp Effects: Distortion
  • Ipp Effects: Filters
  • Isolate Mode
  • Joystick
  • JSON
  • Keyboard
  • Keyframe Animation
  • Layer 3D
  • Layer Editor Shortcuts
  • Layer Photoshop Import
  • Layers
  • Layers Editor
  • Layers IPP Effects
  • Layers, Containers and Interfaces
  • Legacy Remoting
  • LightNodes
  • Lightsources
  • List of Common and Useful Drag And Drop Operations
  • Log Node
  • LogicNodes
  • Loop Breaker
  • Machine Configuration
  • Machine Signature
  • Macros
  • Material
  • MaterialNodes
  • Math Effects
  • Matrix
  • Mesh Loader
  • Message View
  • MIDI Nodes
  • Migration Guide
  • Migration Guide from Ventuz 4 to Ventuz 5
  • Mirror
  • Mouse
  • Mover and Alternator
  • MultiTouch
  • NDI Inputs
  • Network
  • Nodes
  • Nodes and Bindings
  • Open Sound Control (OSC)
  • OSC Nodes
  • Other Types of Layers
  • Particle System
  • Path Nodes
  • Path Renderer
  • Performance Statistics
  • Playback
  • Project Browser
  • Project Data
  • Project Data and Scene Data
  • Project Maintenance
  • Project Properties
  • Projects and Scenes
  • Property Editor
  • Property Editor
  • Property Groups
  • Random Points
  • Rectangle Geometries
  • Remoting
  • Remoting 4 via Websocket
  • Render Cube Map
  • Render Pass
  • Render Setup Editor
  • Render To Disk
  • Renderer Window
  • RenderNodes
  • ResourceLinker
  • RSS/RDF News Feed
  • Scene Event
  • Scene Management
  • Scene Performance and Tweaks
  • Scene Port
  • Scene Statistics
  • Scene Tree Editor
  • Serial
  • Setting up the Environment
  • Shader Editor
  • Shortcuts
  • Sky Box
  • Slide Manager
  • SlidesNodes
  • Snapshot
  • Snapshot Framebuffer
  • SoundNodes
  • Sphere
  • SPOUT Receiver
  • Spread
  • Stage Editor
  • Stencil
  • String Operations
  • String Splitter
  • Substance Material
  • Summary of Editor Shortcuts
  • Supported Formats
  • Supported Hardware Vendors
  • SVG Loader
  • Switch
  • SystemID
  • Taking Action
  • Template Engine
  • Template Port
  • Templates
  • Text Editor
  • Text Effects
  • Text File
  • Text Layout
  • Text Rendering
  • Text Rendering
  • TextNodes
  • Texture
  • Texture Loader
  • Texture Saver
  • Texture Substance Loader
  • TextureNodes
  • The Shot Box
  • The Timeline
  • The User Interface
  • Ticker and Layout
  • Timecode Nodes
  • Timer
  • Toggle
  • Toolbox and Repository
  • Topology
  • Torus
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Teleport
  • Track/Draw Tracked Device
  • Transformation Gizmo
  • TUIO
  • URL
  • User Interface
  • Value Buffer
  • Value Switches
  • Variables
  • Ventuz 4 - Remoting
  • Ventuz API and SDK reference
  • Ventuz Configuration
  • Ventuz Designer Overview
  • Ventuz Director
  • Ventuz Editions
  • Ventuz File Format (VFF)
  • Ventuz File Types
  • Ventuz Machine Service
  • Ventuz Presets
  • Ventuz Quick Guide
  • Ventuz Runtime / VMS process
  • Ventuz Stream Out API
  • Ventuz System Requirements
  • Ventuz Terminology
  • Ventuz User Manual - V6.07.xx
  • Ventuz Video I/O (VIO) API
  • Video
  • Video Source Selector
  • VIO Input
  • VisualsIndexer
  • Volume
  • Volume
  • VrNodes
  • Warping and Soft-Edging
  • Watches Editor
  • Web based Configuration Editor
  • Web Browser
  • What is a Show?
  • What's New
  • Working with Playlists
  • WorldNodes
  • XML
  • ZSort
  • Z-Testing

See also:
  • Help Start Page

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