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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Table of Contents

  1. Loader
  2. IPP
  3. Lighting and Shaders
    1. Lighting
    2. Shaders
  4. Other
  5. Flipbook
  6. Gradients
  7. 3D Presets

Ventuz Presets

Loader

These images can be used for several different general purposes like generic textures or placeholders and testing.

Image/Texture

Description

Internal resource name

Image/Texture

Description

Internal resource name

Shape Circle

internal://images/ShapeCircle.png

Shape Triangle

internal://images/ShapeTriangle.png

Shape Pentagon

internal://images/ShapePentagon.png

Shape Cross

internal://images/ShapeCross.png

Spike Star

internal://images/SpikeStar.png

Checker

internal://images/checker.png

Checker Blue

internal://images/checker_b.png

Checker Dots

internal://images/dots.png

Lines

internal://images/lines.png

Noise

internal://images/noise.png

Alpha Glow Full

internal://images/alphaglow_full.png

Alpha Glow Half-Full

internal://images/alphaglow_halfull.png

Alpha Glow

internal://images/alphaglow_normal.png

Alpha Glow Half-Sharp

internal://images/alphaglow_halfsharp.png

Alpha Glow Sharp

internal://images/alphaglow_sharp.png

Dimple

internal://images/dimple.png

Pimple

internal://images/pimple.png

Liquid

internal://images/liquid.png

Woodchip

internal://images/woodchip.png

IPP

These images are intended to be used by Ventuz' Image Post Processing Effects, e.g. the Lensflare effect.

Image/Texture

Description

Internal resource name

Image/Texture

Description

Internal resource name

Lensflare Ghost Colors

internal://images/lenscolor.png

Lensflare Star

internal://images/lensstar.png

Lensflare Dirt

internal://images/lensdirt.png

Lighting and Shaders

These images are best used by texture based Lighting Models and specific shaders, like e.g. the Incidence Lighting Model or the Hatch Texture Node.

Lighting

Image/Texture

Description

Internal resource name

Image/Texture

Description

Internal resource name

Incidence 1D Lambert

internal://images/Incidence1DLambert2.png

Incidence 1D Rainbow

internal://images/Incidence1DRainbow.png

Incidence 1D Specular

internal://images/Incidence1DSpecular.png

Incidence 2D Smooth

internal://images/Incidence2DSmooth.png

Incidence 2D Steps

internal://images/Incidence2DSteps.png

Incidence Diffuse

internal://images/IncidenceDiff.png

Incidence Diffuse Anisotropy

internal://images/IncidenceDiffAniso.png

Incidence Specular

internal://images/IncidenceSpec.png

Incidence Blue Back

internal://images/Incidence1DLambertBlueBack.png

Celshading Steps

internal://images/CelSteps.png

Shaders

Image/Texture

Description

Internal resource name

Image/Texture

Description

Internal resource name

Hatch Lines

internal://images/HatchLines.png

Hatch Curves

internal://images/HatchCurves.png

Hatch Letters

internal://images/HatchLetters.png

Other

The images in this category are defaults for other kinds of texture usages, like the rasterization of SVG Files.

Image/Texture

Description

Internal resource name

Ventuz Logo SVG

internal://images/ventuz.svg

Flipbook

The images in this category can be used by the Flipbook Loaders.

Image/Texture

Description

Internal resource name

Flipbook Clock

internal://Movies/fbclock60.mov

Gradients

These are presets for the Gradient Generators. Instead of files these are represented as strings and as such can be bound to the input of a Gradient Property.

Image/Texture

Description

String representation

Image/Texture

Description

String representation

B/W Ramp

RGBA;c0:(1, 1, 1);c1:(0, 0, 0);a0:(1)

White Alpha Ramp

RGBA;c0:(1, 1, 1);a0:(1);a1:(0)

Black Alpha Ramp

RGBA;c0:(0, 0, 0);a0:(1);a1:(0)

White Highlight

RGBA;c0:(1, 1, 1);a0:(0);a0.4:(1);a0.6:(1);a1:(0)

B/W Reflection

RGBA;c0:(1, 1, 1);c0.49:(1, 1, 1);c0.5:(0, 0, 0);c1:(0.75, 0.75, 0.75);a0:(1);a1:(1)

B/W Reflection 2

"RGBA;c0:(1, 1, 1);c0.17:(0.0, 0.0, 0.0);c0.17:(0.5, 0.5, 0.5);c0.3:(1, 1, 1);c0.43:(0.33, 0.33, 0.33);c0.55:(0.25, 0.25, 0.25);c0.55:(1, 1, 1);c0.65:(0.15, 0.15, 0.15);c0.8:(0.75, 0.75, 0.75);c1:(0, 0, 0);a0:(1);a1:(1)

Cholor Chrome

RGBA;c0:(0.2, 0.56, 1);c0.49:(1, 1, 1);c0.5:(0.6, 0.42, 0);c0.75:(1, 0.77, 0.34);c1:(1, 1, 1)

Color Hard Edge

RGBA;c0.499:(1, 0, 0);c0.501:(0, 0, 1)

Cholor Spectrum

RGBA;c0:(1, 0, 0);c0.25:(1, 0.7333333, 0);c0.5:(0.4980392, 1, 0);c0.7490196:(0, 0.08235294, 1);c1:(0.33, 0, 0.66)

Color Ramp

RGBA;c0:(0.7647059, 0.8901961, 0.9529412);c1:(0.145098, 0.5882353, 0.8078431)

Alpha Ramp

A;a0:(1);a1:(0)

Alpha In/Out

A;a0:(0);a0.5:(1);a1:(0)

Alpha Biased In/Out

A;a0:(0);a0.25:(1);a1:(0)

Alpha Bars

A;a0:(0);a0.125:(1);a0.25:(0);a0.375:(1);a0.5:(0);a0.625:(1);a0.75:(0.1215686);a0.875:(1);a1:(0)

3D Presets

These presets are used by Geometry Nodes like the Path Loader.

Geometry

Description

Internal resource name

Geometry

Description

Internal resource name

3D Helix

internal://Geometries/helix3d.vpath

2D Flower

internal://Geometries/flower2d.vpath

2D Ventuz Text

internal://Geometries/ventuz2d.vpath

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