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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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What's New

This page gives an overview of new features of Ventuz and also references related User Manual pages.

For a detailed list of all features, changes and bugfixes have a look at the ​Release Notes. For a guide on all actions to take when migrating from the previos version, see the Migration Guide.

Ventuz 6.7

  • New NDI Receiver and NDI Source List nodes introduced for usage of NDI without a Video Pipe configuration.
  • New License Model, Ventuz now has three editions with different feature sets, lowering the entry point to the Ventuz world
    • Free Community Edition (even for commercial projects)
    • Core Edition for medium-sized projects
    • Enterprise Edition, unlocking the full potential of Ventuz
    • The PLE (Prototyping & Learning Edition) still exists and has the same feature set as the Enterprise Edition. It has the same limitations like it had before this version: It will produce a disruptive watermark on the output of the Runtime, there is an obstructive nag screen in the Director and scenes built with the PLE Designer cannot be opened in other editions.
  • ​Website has been completely reworked
    • The ​Ventuz Portal let's you purchase and manage licenses more effectively now

Ventuz 6.6

Nodes

  • IME Textfield Input node
  • CC Chinese Conversion node

Other

  • Introducing the Web based Configuration Editor
  • New feature: Property Tabs
  • SDI Driver Update for multiple boards
  • H.265 decoding
  • NDI and SDI Update to Version 4.5

Ventuz 6.5

Nodes

  • Snapshot Framebuffer node to retrieve the current state of the color buffer.
  • The Interaction Rectangle node provides a rectangular geometry collecting and sending interaction events via UDP or ANC channel of a live video (currently VIO only).
  • Audio Playback and Movie Clip Nodes are now capable of playing multiple streams and adjusting their properties individually.

Director

  • Macros allow to assign specified actions or sequences of actions to shortcuts.
  • Added reload all templates action.
  • Added hotkey ALT to disable all channel rules when dropping an item into a playlist, property editor or a timeline.
  • A lot of other bug fixes and convenience features, see the ​Release Notes for more details.

Other

  • Ventuz now supports ASIO devices.

Ventuz 6.4

Nodes

  • New Get Bounding Box node to retrieve the bounding box of a subtree.
  • New Substance Loader and Substance Material nodes to open .sbsar files with editable input parameters in order to provide textures.
  • Vive Controller nodes now have an event to let the controllers vibrate for a haptic feedback.
  • Movie nodes now support NotchLC codec.

Designer

  • Scene Optimization feature in the Scene Statistics dialog to detect and remove unnecessary nodes in the scene tree.
  • In the Assets tab of the Scene Statistics it is now possible to replace assets for the whole scene or single nodes and you can re-reference missing assets.

Ventuz API

  • Ventuz now comes with a Remoting4 DLL for .Net Standard and .Net Core.

Ventuz 6.3

Designer

  • It's now possible to expand all collapsed nodes in the Content Editor with the Uncollapse All command.
  • In the Project menu it is now possible to open the project folder in Windows Explorer.

Other

  • The Cinema 4D livelink plugin now works with Cinema 4D R20.
  • C# Script nodes can now reference assemblies from Ventuz installation and from project folders.
  • The underlying CEF for the Web Browser node was update to Chromium 71 to improve performance and support new web technologies.
  • Update NDI to version 3.8

Ventuz 6.2

Particles

  • Added disable computation property to disable particle streams without resetting the particle system Particle Streams
  • Added Data Animation module that applies the value of an array to each particle in a stream depending on their ObjectID attribute

Engine

  • Added Spout Receiver node to receive video frames from a Spout Sender. Check the related How To to learn how to setup a Spout Receiver in Ventuz
  • Added support for skinned GLTF 2 meshes with the new Animation Rig node
  • Added support for new DXT / DDS Texture formats, so called BCn (Block Compression). Check the How To for an optimized workflow and how to create the the DDS texture with the new format.

Other

  • Updated Deltacast SDI from V6.00 to V6.08.01 (patched). Please update using the Deltacast drivers that come with Ventuz, do not use the official drivers from the webpage. This adds support for most current SDI, DVI / HDMI and FLEX boards from Deltacast, see documentation for details and limitations

Designer

  • Added High DPI support for Ventuz Designer UI
  • In Content Editor it's now possible to highlight bindings to & from selected nodes (Option 'Highlight bindings of selected nodes').
  • Containers can now be sealed with a password.

Ventuz 6.1

Particles

  • Render triangles, edges and points from particles using the Nexus Modules
  • Render order of particles on Sprite and Mesh Renderers
  • Touch for feedback on hovered or clicked particles
  • Surface Renderer to render a mesh from particles
  • 3-dimensional Rotation of particles
  • Swizzle module to freely apply and reorder channels of particle attributes

Engine

  • Sprites are now properly lit and have options to adjust their normals
  • New Layer Effect: Invert
  • 2D Displacement Layer Effect: new absolute mapping mode
  • Design Eyepoint on camera to support correct reflections in projection mapping setups
  • Texture Components Material Stage: remaps R, G, B and A of a texture to any channel, this is good to save performance and material stages with packed textures

Other

  • GLTF 2 support for Geometry Import
  • Samsung Odyssey support
  • Array Ease and Array Ease Morph nodes to interpolate floats and doubles in arrays

Ventuz 6.0

Engine

  • Switch from DirectX9 to DirectX11 and HLSL3 to HLSL5
  • Particle System, also see How to create a firework Particle System
  • Path Nodes, also see Path Renderer, usable also on the newly introduced Particle System and Arrow Node
  • New Draw Modes for Geometries and Paths
  • Flipbook Control Material Stage and Flipbook Loader

Integrations

  • Geometry Import and Geometry Import Live rework
    • SRT Keyframe Animation import
    • Camera and Lights import (Geometry File Import only)
    • Path Import (C4D Live Link only)
  • DMX Support via sACN and Artnet

Workflow

  • Property Editor rework
    • Multiselection and -editing of Properties
    • Migration of properties when the type of Property Group is switched
    • Many Property Groups can be extracted to Content Nodes or Hierarchy Nodes for re-usage of their configurations
    • Horizontal Property Group Lists for better overviewability
    • Custom Model Editor is moved into Property Editor
    • Easy generic animation of float Properties
  • Container Outline Window
  • Primitive and loaded meshes were split into Geometry Renderer and Geometry Provider to access geometry resources in the scene's logic
  • Material rework
    • new UI
    • moved Render Options to Material Node
    • new Material Definition Content Node for usage in the scene's logic
  • Introduced the Double Property type
  • Staggering Mode to feather animation keyframes

New Nodes

  • Color Picker Node
  • Analyze Audio Node replaces FFT Analysis Node
  • DMX Nodes
  • Color became Color Solid (No Light), Color now only overwrites Base Color channel and leaves Lighting Model as it is
  • Geometry Renderer Node
  • Path Nodes:
    • Select Path Segments
    • Subdivide Path
    • Path Loader
    • Path Axis
    • Path Matrix
    • Path Renderer
  • Particle System Node
  • Arrow Renderer Nodes
  • new Draw Modes
  • Color Write
  • Light Nodes have aliases with shadows

See also:
  • Ventuz Help Start Page
  • Index of Help Pages
  • Migration Guide

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