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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Animation Editor Shortcuts

Table of Contents

  1. Channel Tree
  2. Value Area
  3. Time/Diagram View
  4. Logic View

View
L Switch to Logic View
T Switch to Time View
D Switch to Diagram View
V Switch to Data View

Drag&Drop
If a Property or a Method is dragged from the Property Editor to the edit area of the Animation Editor, an animation channel is created automatically.

Channel Tree

View
 drag Pan
Slice
double  or F2 Slice name Rename Slice
Channels
click  Channel Select
SHIFT click  Channel Multi-Select
UP,DOWN,LEFT,RIGHT Channel Navigate Selection
double  Channel Rename
 drag Channel Drag&Drop, rearrange
CTRL  drag Channel Drag&Drop, duplicate channel
DEL Channel Delete selected Channels
 hold Channel Open context menu
click  Channel Collapse/Expand Folder
CTRL + P Channel Duplicate selected channels
CTRL + Q Channel Select all Channels which have the same parent
CTRL + SHIFT + INS Channel Insert new folder
CTRL + SHIFT + F Channel Create Single Channel
CTRL + SHIFT + I Channel Create Integer Channel
CTRL + SHIFT + B Channel Create Boolean Channel
CTRL + SHIFT + E Channel Create Event Channel
CTRL + SHIFT + T Data Channel Create String Channel
CTRL + SHIFT + O Data Channel Create Color Channel
CTRL + SHIFT + M Data Channel Create Enum Channel
CTRL + ALT + SHIFT + F Data Channel Create Single Array Channel
CTRL + ALT + SHIFT + I Data Channel Create Integer Array Channel
CTRL + ALT + SHIFT + B Data Channel Create Boolean Array Channel
CTRL + ALT + SHIFT + Y Data Channel Create Byte Array Channel
CTRL + ALT + SHIFT + T Data Channel Create String Array Channel
CTRL + ALT + SHIFT + U Data Channel Create Asset Channel
Time
 drag Time value Move Timeline

Drag&Drop
Properties and Methods can be connected to existing Channels by dragging them from the Property Editor to the Channel (right most element). A single Channel can supply values for multiple properties of multiple nodes.

Value Area

View
 drag Pan
State
double  State name Edit State Name
Values
double  Value box Edit Value
 drag Value box Edit Value

Time/Diagram View

View
double  Zoom into View
 drag Pan
Ctrl  drag Zoom box selection
double  Toggle between Time and Diagram View
Timeline
click  free Area Set Timeline
 drag free Area Move Timeline
CTRL  drag free Area Move Timeline, limited to State Markers
 drag SHIFT free Area Move Timeline without refreshing editor
SPACE Play forward from current timeline - Pause
SHIFT SPACE Play backward from current timeline
J or Left or PgDw free Area move back 1 frame
Shift + (J or Left or PgDw) free Area move back 10 frames
Control + (J or Left or PgDw) free Area move to previous keyframe on selected channels
K or Right or PgUp free Area move forward 1 frame
Shift + (K or Right or PgUp) free Area move forward 10 frames
Control + (K or Right or PgUp) free Area move to next keyframe on selected channels
State Marker
State Marker name Select State Marker
 drag State Marker name Move State Marker
double  State Marker name Select State Marker and Jump
DEL selected State Marker Delete State Marker
S Create Hard-State and State Marker at current position
SHIFT S Create Soft-State and State Marker at current position
Keyframes
Keyframe Select Keyframe
Keyframe while moving it reset the current movement operation
SHIFT Keyframe Add Keyframe to Selection
SHIFT  drag free Area Selection Box
 drag Selection border Scale Selection in time
INSERT Create Keyframes on selected channels
DEL Delete Selected Keyframes
double  Keyframe Edit or change Keyframe value
Teach-In
+ Activate Teach-In and add keyframes
- Stop Teach-In
CTRL + + Activate Teach-In and add Hard-States
Templates
M Data Change Set a template data change point

Time View only

View
 wheel Zoom time
Keyframes
 drag Keyframe Move selected Keyframes horizontally
CTRL  drag Multiple Keyframe Move selected keyframes in staggering mode.

Diagram View only

View
 wheel Zoom time and scale
CTRL  wheel Zoom time only
SHIFT  wheel Zoom scale only
Keyframes
 drag Keyframe Move selected Keyframes horizontally and vertically
SHIFT  drag Keyframe Move selected Keyframes vertically
CTRL  drag Keyframe Move selected Keyframes horizontally
Spline Handles
 drag Spline handle Move Spline Handle horizontally and vertically
CTRL  drag Spline handle Move Spline Handle horizontally only
double  Spline handle Open spline context menu
click  Spline handle Open spline context menu

Logic View

View
 wheel Zoom
double  Zoom into View
 drag Pan
States
double  free Area Create Hard-State
SHIFT double  free Area Create Soft-State
S Create Hard-State
SHIFT + S Create Soft-State
click  State Select State
double  State Jump to State
 drag State Drag State
double  State name Rename State
 drag State name Change name location
B selected State Set Begin State
E selected State Set End State
P selected State Set Present State
N selected State Set Normal State
DEL selected State Delete State
R selected State Route the animation one step to the selected state.
Annotations
 drag Annotation Drag Annotation
 drag Annotation borderResize Annotation
double  Annotation Edit Annotation
Connections
 drag State Create Connection
click  Connection HandleSelect Connection
double  Connection HandleNavigate to Connection
 drag Connection HandleMove Connection Handle
CTRL  drag Connection Handle Change Connection Style

Drag&Drop
Inputs Methods of the State Machine can be assigned to the Endpoints of a Connection (Begin and End Rules) or to States (Jump Rule). Either select the corresponding Animation Node and drag&drop the name label from the Property Editor or drag&drop one of the Input Method buttons from the tool bar in the Animation Editor.

See also:
  • Animation Editor
  • Property Editor

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