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Ventuz 6 Quick Guide

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Ventuz 6 Designer

  • Index
  • Getting Started
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Projects & Scenes
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Interface
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Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
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  • XML
GEOMETRY
  • Rectangle
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  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
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  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
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INPUT/OUTPUT (I/O)
  • GPI
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LAYER
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LIGHT
  • Light Sources
LOGIC
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RENDER OPTIONS
  • Alpha Blending
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SOUND
  • Audio Clip
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SLIDES
  • Slide Manager
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TEXT
  • Text Effects
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TEXTURE
  • Background
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  • Texture
  • SVG Loader
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  • VIO Input
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  • NDI Receiver
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VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
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Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
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  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
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  • Introduction
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  • Show
  • Taking Action
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  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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SVG Loader

SVG Loader Rasterizes Scalable Vector Graphics coming in as File or XML Text.

The SVG Loader Node is able to create a Texture in the respective dimension based on an SVG File or XML Text. The source can be changed with the SVG File or SVG Text Property Group options.

Usage

Width and Height define to which dimensions the SVG File should be rasterized. If set to zero it will use the dimensions given in the SVG file.

To avoid misunderstandings: the SVG is not handled as a Geometry or Vector object but rendered to a Texture and therefore is not resolution independent!

Once loaded, the SVG Loader Node will fire the Loaded Event. If the file cannot be loaded by the SVG Loader it will fire the Failed Event.

Beside the SVG File Loader that allows to load SVG files directly, you can use the SVG Text to create an SVG from XML text.

Note that an SVG File is an XML File with a specific structure and thus can be loaded and modified with an XML File Node before using it in an SVG Text Node.

The following listing shows an example SVG that will render as the Ventuz Logo.

Example:

<svg viewBox="0 0 785.45331 240.56" height="240.56" width="785.45331" id="ventuz_svg" version="1.1" xmlns="http://www.w3.org/2000/svg">
  <g transform="matrix(1.3333333,0,0,-1.3333333,0,240.56)" id="g10">
    <g transform="scale(0.1)" id="g12">
      <g id="g14">
        <g id="g16">
          <path id="l" style="fill:#f04c1d;fill-opacity:1;fill-rule:nonzero;stroke:none" d="M 388.262,1804.2 H 0 V 0 H 388.262 V 139.98 H 140 V 1664.2 h 248.262 v 140" />
          <path id="V" style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none" d="M 839.199,370.398 398.27,1386.2 H 649.59 L 839.199,910.656 1027.32,1386.2 h 251.31 L 839.199,370.398" />
          <path id="E" style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none" d="m 1323.09,441.141 v 945.069 h 769.01 v -222.73 h -537.24 v -127.91 h 437.91 V 812.855 H 1554.86 V 663.84 H 2092.1 V 441.141 h -769.01" />
          <path id="N" style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none" d="M 2369.82,930.23 V 441.141 H 2139.58 V 1453.94 l 564.33,-556.815 v 489.085 h 230.26 V 373.391 L 2369.82,930.23" />
          <path id="T" style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none" d="m 3238.97,1163.48 h -255.84 v 222.72 h 743.42 V 1163.48 H 3470.72 V 441.141 h -231.75 v 722.339" />
          <path id="U" style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none" d="m 3775.54,832.418 v 553.792 h 230.24 V 867.016 c 0,-70.246 18.06,-124.676 54.16,-163.266 36.12,-38.66 82.26,-57.941 138.47,-57.941 56.16,0 102.32,19.281 138.44,57.941 36.12,38.59 54.19,93.02 54.19,163.266 v 519.194 h 231.72 V 832.418 c 0,-112.387 -39.1,-208.207 -117.35,-287.438 -81.29,-81.281 -183.6,-121.921 -307,-121.921 -123.41,0 -224.77,40.121 -304.01,120.39 -79.25,80.27 -118.86,176.582 -118.86,288.969" />
          <path id="Z" style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none" d="m 5069.76,1163.48 h -403.32 v 222.72 h 814.12 l -462,-722.36 h 427.43 V 441.141 h -832.24 l 456.01,722.339" />
          <path id="r" style="fill:#f04c1d;fill-opacity:1;fill-rule:nonzero;stroke:none" d="m 5502.69,1804.2 h 388.25 V 0 h -388.25 v 139.98 h 248.25 V 1664.2 h -248.25 v 140" />
        </g>
      </g>
    </g>
  </g>
</svg>

Output:

Limitations

There are some limitations to the Ventuz SVG Nodes.

SVG Text needs to be tested carefully since it has a lot of limitations and inaccuracies:

  • the SVG Node uses GDI to render text
  • only fonts installed on the System can be used
  • alignment and pixel pitch do not work in an exact way

Embedded Images work, but not all compositing features and blending modes are supported. Online references are not recommended.

CSSs must be embedded in the SVG document to work and not all features are working.

Animations, Interactions, Filters, Effects, Clipping and Masking are not supported and do not work.

See also:
  • Material Node
  • SVG Layer
  • Supported Formats
  • ​https://en.wikipedia.org/wiki/Scalable_Vector_Graphics

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