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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Table of Contents

  1. General Navigation Menu
    1. Status
    2. License
    3. Configuration
    4. Project Management
    5. Scene Control
    6. Project Data
    7. Live Options
    8. Diagnostics
  2. Logs Quick access
  3. Currently selected Machine
  4. Presets
    1. Adding a preset
    2. Exporting presets
    3. Importing presets
  5. Messages
  6. Snapshot

Web based Configuration Editor

With Ventuz 6.6 we introduced the Web based Configuration Editor. It holds some additional features to further enhance the usage of our Configuration Editors. To access this version of the editor simply open a web browser on any device and openhttp://[Machine's Local Ip Adress]:20404

This enables the function to remotely configure your Ventuz machine from any device with access to the local network without having to install Ventuz on it (so mobile phones or tablets can configure a machine, trigger events or even switch out entire scenes).

General Navigation Menu

This is the general navigation menu, where you will find all functions that the normal Configuration Editor has. With some extras.

Status

The status site is the first site you will see after opening the web page. It will give you detailed information about the current state of your machine. This includes:

  • the currently running project
  • the installed Ventuz version
  • the ID of the selected machine
  • which product is running, e.g. Ventuz Designer
  • and the output pipe with the current frame rate

For more information on the different states that the VMS can be in, take a look at the VMS Documentation.

License

The license manager is now included in the web based configuration editor. This means the functionality is the same as in the License Manager for desktop.

Configuration

This web based version of the Configuration Editor has some reduced functionality. It is meant to monitor the currently selected configuration and to switch it quickly. You are also able to change the machine identification. But creating or editing configurations is not possible from the web version of the configuration editor.

You cannot add or edit new configurations. For this you still need to open the desktop version of the Configuration Editor.



Project Management

In the project management tab you will find the same options like in the Live Project Management of the desktop configuration editor.

Scene Control

The scene control tab is only available in the web-based configuration UI. Here you are able to:

  • See all Scene Data items. As well as change and trigger them.
  • See which Layout Scene is currently selected.
  • Load/switch the selected scene in the runtime
  • It is also possible to make custom presets, export them or importing on .json format. For more information on presets look under Presets.

The Web Configuration Editor uses the ​invariant culture with periods . for floating points and commata , to seperate array items.

Project Data

This tab shows the Project Data of the running project. Similarly to scene control you are able to add presets, change the values and trigger events from here.

Live Options

Like in the Configuration Editor you can adjust the Runtime's Live Options and change the AV Configuration. Additionaly you are able to save presets, by selecting the options you want to see and  clicking the + Save Preset button. Now by  clicking the Preset, only these options will show up.

Diagnostics

The diagnostics mirror the Performance Statistics that you could normally only acces in Live Options to make them visible in the Runtime of the rendering machine.

Logs Quick access

The Logs Quick access provides all the different Logs.

With this you are able to monitor the logs with your tablet, smartphone or PC / laptop in your local network. Without the need of installing Ventuz on it.

Currently selected Machine

Shows the currently selected machine and the project running on it. Here you can also change the machine in your network that you currently edit or review.

Presets

You will find the option to create custom presets as well as importing or exporting presets in .json format. These presets are used in Scene Control, Live Options and Project Data.

Adding a preset

Change the values you need and hit the + Save Preset button on the top right then type in a name.
Now choose the data items with the current values you want to use. By  clicking the preset only these items will be changed and nothing else.

Exporting presets

This can be done by going into the edit mode (via the small pencil) and then  clicking on the small arrow that appears on the preset.

Importing presets

Go into the edit mode. This can be enabled by  clicking the small pencil.


After selecting the preset you want to import, you can choose to either save them in the App or on the currently selected machine.

Messages

This is the message log that you also would find in the desktop version of the Configuration Editor. For more information on message logs for our other products see here.

Snapshot

Takes a snapshot of the current Ventuz Runtime render output and opens it in a new tab.

See also:
  • Machine Configuration
  • Performance Statistics
  • Project and Scene Data
  • Scene Tree
  • Getting Started

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