| View | |
|---|---|
| L | Switch to Logic View |
| T | Switch to Time View |
| D | Switch to Diagram View |
| V | Switch to Data View |
Drag&Drop
If a Property or a Method is dragged from the Property Editor to the edit area of the Animation Editor, an animation channel is created automatically.
| View | ||
|---|---|---|
| | Pan | |
| Slice | ||
| double or F2 | Slice name | Rename Slice |
| Channels | ||
| click | Channel | Select |
| SHIFT click | Channel | Multi-Select |
| UP,DOWN,LEFT,RIGHT | Channel | Navigate Selection |
| double | Channel | Rename |
| drag | Channel | Drag&Drop, rearrange |
| CTRL drag | Channel | Drag&Drop, duplicate channel |
| DEL | Channel | Delete selected Channels |
| hold | Channel | Open context menu |
| click | Channel | Collapse/Expand Folder |
| CTRL + P | Channel | Duplicate selected channels |
| CTRL + Q | Channel | Select all Channels which have the same parent |
| CTRL + SHIFT + INS | Channel | Insert new folder |
| CTRL + SHIFT + F | Channel | Create Single Channel |
| CTRL + SHIFT + I | Channel | Create Integer Channel |
| CTRL + SHIFT + B | Channel | Create Boolean Channel |
| CTRL + SHIFT + E | Channel | Create Event Channel |
| CTRL + SHIFT + T | Data Channel | Create String Channel |
| CTRL + SHIFT + O | Data Channel | Create Color Channel |
| CTRL + SHIFT + M | Data Channel | Create Enum Channel |
| CTRL + ALT + SHIFT + F | Data Channel | Create Single Array Channel |
| CTRL + ALT + SHIFT + I | Data Channel | Create Integer Array Channel |
| CTRL + ALT + SHIFT + B | Data Channel | Create Boolean Array Channel |
| CTRL + ALT + SHIFT + Y | Data Channel | Create Byte Array Channel |
| CTRL + ALT + SHIFT + T | Data Channel | Create String Array Channel |
| CTRL + ALT + SHIFT + U | Data Channel | Create Asset Channel |
| Time | ||
| drag | Time value | Move Timeline |
Drag&Drop
Properties and Methods can be connected to existing Channels by dragging them from the Property Editor to the Channel (right most element). A single Channel can supply values for multiple properties of multiple nodes.
| View | ||
|---|---|---|
| | Pan | |
| State | ||
| double | State name | Edit State Name |
| Values | ||
| double | Value box | Edit Value |
| drag | Value box | Edit Value |
| View | ||
|---|---|---|
| double | Zoom into View | |
| | Pan | |
| Ctrl | Zoom box selection | |
| double | Toggle between Time and Diagram View | |
| Timeline | ||
| click | free Area | Set Timeline |
| drag | free Area | Move Timeline |
| CTRL drag | free Area | Move Timeline, limited to State Markers |
| drag SHIFT | free Area | Move Timeline without refreshing editor |
| SPACE | Play forward from current timeline - Pause | |
| SHIFT SPACE | Play backward from current timeline | |
| J or Left or PgDw | free Area | move back 1 frame |
| Shift + (J or Left or PgDw) | free Area | move back 10 frames |
| Control + (J or Left or PgDw) | free Area | move to previous keyframe on selected channels |
| K or Right or PgUp | free Area | move forward 1 frame |
| Shift + (K or Right or PgUp) | free Area | move forward 10 frames |
| Control + (K or Right or PgUp) | free Area | move to next keyframe on selected channels |
| State Marker | ||
| State Marker name | Select State Marker | |
| drag | State Marker name | Move State Marker |
| double | State Marker name | Select State Marker and Jump |
| DEL | selected State Marker | Delete State Marker |
| S | Create Hard-State and State Marker at current position | |
| SHIFT S | Create Soft-State and State Marker at current position | |
| Keyframes | ||
| Keyframe | Select Keyframe | |
| Keyframe while moving it | reset the current movement operation | |
| SHIFT | Keyframe | Add Keyframe to Selection |
| SHIFT drag | free Area | Selection Box |
| drag | Selection border | Scale Selection in time |
| INSERT | Create Keyframes on selected channels | |
| DEL | Delete Selected Keyframes | |
| double | Keyframe | Edit or change Keyframe value |
| Teach-In | ||
| + | Activate Teach-In and add keyframes | |
| - | Stop Teach-In | |
| CTRL + + | Activate Teach-In and add Hard-States | |
| Templates | ||
| M | Data Change | Set a template data change point |
| View | ||
|---|---|---|
| | Zoom time | |
| Keyframes | ||
| drag | Keyframe | Move selected Keyframes horizontally |
| CTRL drag | Multiple Keyframe | Move selected keyframes in staggering mode. |
| View | ||
|---|---|---|
| | Zoom time and scale | |
| CTRL | Zoom time only | |
| SHIFT | Zoom scale only | |
| Keyframes | ||
| drag | Keyframe | Move selected Keyframes horizontally and vertically |
| SHIFT drag | Keyframe | Move selected Keyframes vertically |
| CTRL drag | Keyframe | Move selected Keyframes horizontally |
| Spline Handles | ||
| drag | Spline handle | Move Spline Handle horizontally and vertically |
| CTRL drag | Spline handle | Move Spline Handle horizontally only |
| double | Spline handle | Open spline context menu |
| click | Spline handle | Open spline context menu |
| View | ||
|---|---|---|
| | Zoom | |
| double | Zoom into View | |
| | Pan | |
| States | ||
| double | free Area | Create Hard-State |
| SHIFT double | free Area | Create Soft-State |
| S | Create Hard-State | |
| SHIFT + S | Create Soft-State | |
| click | State | Select State |
| double | State | Jump to State |
| drag | State | Drag State |
| double | State name | Rename State |
| drag | State name | Change name location |
| B | selected State | Set Begin State |
| E | selected State | Set End State |
| P | selected State | Set Present State |
| N | selected State | Set Normal State |
| DEL | selected State | Delete State |
| R | selected State | Route the animation one step to the selected state. |
| Annotations | ||
| drag | Annotation | Drag Annotation |
| drag | Annotation border | Resize Annotation |
| double | Annotation | Edit Annotation |
| Connections | ||
| drag | State | Create Connection |
| click | Connection Handle | Select Connection |
| double | Connection Handle | Navigate to Connection |
| drag | Connection Handle | Move Connection Handle |
| CTRL drag | Connection Handle | Change Connection Style |
Drag&Drop
Inputs Methods of the State Machine can be assigned to the Endpoints of a Connection (Begin and End Rules) or to States (Jump Rule). Either select the corresponding Animation Node and drag&drop the name label from the Property Editor or drag&drop one of the Input Method buttons from the tool bar in the Animation Editor.