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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Text Editor

Table of Contents

  1. Edit Formatted Text
    1. Top Toolbar
    2. Bottom Toolbar
  2. Edit String Values
  3. Edit XML
  4. Edit Expressions

The Text Editor is part of the Ventuz User Interface and is used to edit text, expressions, XML or other textual information. In all of these cases, having to enter or manipulate large amounts of text directly in the Property Editor would be difficult due to its limited screen size, thus for such items one can use this dedicated editor window. The Text Editor is at all times either associated with none or exactly one string property. The value box of this property in the Property Editor will be shaded in a light red color. If a node contains more than one string properties, the selection can be changed by clicking into the respective value field in the Property Editor.

Edit Formatted Text

The most common use of the Text Editor is to edit formatted text such as that used by the Block Text node. In this case, the editor looks something like below: The main area is of course reserved to the text input. In the top toolbar are various options that should be familiar to any user that has ever worked with a word processor such as the alignment of the text. The majority of these buttons is directly related to properties of the Text Layout node that is selected and any change in the Text Editor is just a quick way of changing the respective property in the Property Editor.

The bottom toolbar also contains shortcuts to properties usually found in the Property Editor. Depending on the Text Layout node, it can be used to influence the size of the area the layouted text will use, what spacing should be used between lines and so on.

Unlike a word processor application, Ventuz separates the text content from its rendering like a Desktop Publishing application. The Text Editor can be used to specify the plain text as well as layouting information but it cannot be a WYSIWYG editor as it is independent of the actual rendering in 3D.

Top Toolbar

Editor Options
Large Font Toggles the size of the text in the text editor between a larger and a smaller font size
Word Wrap Wraps the text to fit the editor
Font Options
Font/Typeface This selects the Font used for the text.
When editing Enriched Block Text, this changes the DefaultFont property
Horizontal Aligment
Left Sets the horizontal alignment to Left (Near).
In right-to-left reading Far is selected
Center Sets the horizontal alignment to Center
Right Sets the horizontal alignment to Right
(Far). In right-to-left reading Near is selected
Justify Sets the horizontal alignment to Justify
Character Sets the horizontal alignment to Character.
Lines are aligned to the character specified in the AlignCharacter property
Vertical Aligment
First Line The first line of the text lies on Y = 0
Top The top boundary of the text lies on Y = 0
Center The center of the complete text lies on Y = 0
Bottom The bottom boundary of the text lies on Y = 0
Last Line The last line of the text lies on Y = 0
Other Layout Options
Kerning Enables character pair kerning
Right To Left Enables Right-To-Left reading
Character Wrapping Enabled line breaks on characters

The font used to edit text or string values in the Text Editor can be changed in the Designer Options

Bottom Toolbar

Width Edit the width of the selected Text.
In Block Text and Enriched Block Text this modifies the Width property.
For Scroll Text the Size property is modified.
Height Edit the Height property Block Text and Enriched Block Text
Char Edit the CharSpacing property Block Text and Enriched Block Text
Line Edit the LineSpacing property Block Text and Enriched Block Text

Edit String Values

When editing string values (for example for the inputs of String Operation nodes, all invalid properties and functionality, compared to Text Layout nodes, are removed. As a result, the text editor looks rather sparse and functions merely as a way to enter plain text.

Edit XML

When editing XML data (see [NodeDataXML XML Text node]), the editor features syntax highlighting capabilities. In addition, it checks the content for being well-formed (e.g. a closing tag exists for each open tag, a tag is only closed when all its child tags are closed, ...). It however does not perform any validation against a DTD file which may or may not be specified in the content.

Edit Expressions

Expressions are small pieces of C# code and the Text Editor features the appropriate syntax highlighting for them. Otherwise it behaves much like a plain text editor. For more information on expressions, see Expression Nodes.

See also:
  • Ventuz User Interface

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