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![]() | Layer Group | The Layer Group encapsulates some layers together, that can later be treated as a whole. |
![]() | Layer Switch | The Layer Switch encapsulates some layers together with Properties to control which one is displayed in the final result. |
![]() | Color Layer | The Color 2D Layer creates a 2D layer that is completely filled with a constant Color - often called a Solid Layer in other software packages. |
![]() | Gradient Layer | The Gradient 2D Layer creates a 2D layer that is completely filled with a Gradient or Ramp - often called a Solid Layer in other software packages. |
![]() | Image Layer | The Image 2D Layer creates a 2D layer that is completely filled with an Image - often called a Standard 2D Layer in other software packages. |
![]() | SVG File Layer | The SVG File Layer creates a 2D layer that is completely filled with a SVG drawing. |
![]() | SVG Text Layer | The SVG Text Layer creates a 2D layer that is completely filled with a SVG drawing coming in as XML text. |
![]() | Movie Clip Layer | The Movie Clip 2D Layer creates a 2D layer that is completely filled with a Video Clip - often called a Standard 2D Layer in other software packages. |
![]() | Movie Frame Layer | The Movie Frame 2D Layer creates a 2D layer that is completely filled with an Image Frame from a Video Clip - often called a Standard 2D Layer in other software packages. |
![]() | Movie Stream Layer | The Movie Stream 2D Layer creates a 2D layer that is completely filled with a Streaming Video Clip. |
![]() | Live Video Layer | The Live Video 2D Layer creates a 2D layer that is completely filled with a Live Video signal coming from any of the supported Video input methods. |
![]() | Texture Layer | The Texture Property 2D Layer is very similar to Texture Loader Layer above, but it creates an empty texture Property node in the Content Editor - not connected to any particular type of texture. |
![]() | Spout Receiver | The Spout Receiver 2D Layer creates a 2D layer that receives a RGBA texture via SPOUT |
![]() | 3D Layer | This is a standard 3D Layer using either Standard or HDRI render Engine. |
![]() | 3D Layer Reference | This Layer Renders another 3D Layer a second time, but with the possibility to use another Layout, Camera, IPP Effects, Mask etc. |
![]() | Scene Layer | The Scene Layer loads a Ventuz Scene and treats it as any other Ventuz Layer. |
![]() | Template Layer | Template Layers create a layer that is used to access the Template Engine from within the scene logic. |
![]() | Photoshop Import | Loads a complete PSD File, including individual Photoshop layers and properties. |