Navigation
Ventuz 6 Quick Guide
Introduction
Getting Started
Ventuz Editions
Designer Overview
Ventuz System Requirements
Configuration
Video/Audio Configuration
Machine Configuration
GPI Configuration for Runtime or Director
Optimize Rendering Performance
Supported Formats
Supported Hardware
Multisampling / Anti-Aliasing
Input Subsystem
Ventuz Proprietary Files
What's new
FAQ
Common Mistakes
Deployment
Migration Guide
Ventuz 5 Migration Guide
Summary Shortcuts
Ventuz 6 Designer
Index
Getting Started
Designer Options
Designer Overview
Projects & Scenes
Projects and Scenes
Project Browser
Project Properties
Project Maintenance
Project and Scene Data
Scene Tree
Scene Management
Scene Statistics
Deployment
Interface
Designer Interface
Renderer Window
Realtime Rendering
Optimize Scene Performance
Performance Statistics
Transformation Gizmo
Render to Disk
Camera Navigation
Isolated Objects
Manipulate Objects with Gizmos
Layer Editor
Common Layer Properties
IPP Effects
Color Correction FX
Distortion FX
Filter FX
Layer Editor Shortcuts
Hierarchy Editor
Working with Nodes
Containers
Find and Replace
Shortcuts Hierarchy Editor
Content Editor
Working with Nodes
Containers
Content Editor Shortcuts
Toolbox
Property Editor
Project Data and Scene Data
Property Groups
Shader Editor
Text Editor
Scene Tree
Message View
Stage Editor
Container Outline
Watches Editor
Animation Editor
Animation and State Engine
Templates
Template Engine
Shortcuts Animation Editor
Text Rendering
Text Editor
Character Sets
Geometry Import
Input Subsystem
Multitouch
TUIO Protocol
Open Sound Control
How to work with Head Mounted Displays
Cluster
Multi Display Setups and Shaping
Warping, Soft Edging and Masking
Available Nodes
Animation Nodes
Material&Color Nodes
Data Nodes
Geometry Nodes
Interaction Nodes
IO Nodes
Layers
Light Nodes
Logic Nodes
Render Option Nodes
Slides Nodes
Sound Nodes
Text Nodes
Texture Nodes
VR Nodes
World Nodes
Ventuz 6 Node Reference
ANIMATION
Mover
Alternator
Simple Control
Timeline Control
Anmation Rig
Keyframe Animation
Animation Group
COLOR/MATERIAL
Alpha
Fog
Ground Fog
Sky Box
Color to RGBA
HSLA to Color
RGBA to Color
Color Transformer
HLSL Shader
Color
Material
Color Picker
Substance Material
DATA
Database
Excel
JSON
RSS Feed
Resource Linker
Text File
XML
GEOMETRY
Rectangle
Rounded Rectangle
Gradient Rectangle
Overlay Rectangle
Cube
Circle
Sphere
Cylinder
Cone
Torus
Chart
Random Points
Mesh Loader
Geometry Import (Live)
Volume
Get Bounding Box
Arrow
Particle System
Path Renderer
Geometry Renderer
INTERACTION
Interaction Rect
Touch Button
Touch Excluder
Touch Marker
Touch Paint
Touch Pattern
Touch Proxy
Touch Ripples
Touch Transformations
Web Browser
Touch Teleport
Touch Simulator
INPUT/OUTPUT (I/O)
GPI
Joystick
Keyboard
MIDI
Mouse
Network
Open Sound Control
Serial
Timecode
DMX
LAYER
3D Layers
3D Layer Reference
2D Layers
PSD Import Layer
Others
LIGHT
Light Sources
LOGIC
Array Processing
Convert To Text
Cluster Synchronization
Counter
Date Time
Directory
Dispatcher
Enumeration
Expressions
Invert
Log
Loop Breaker
Math Effects
Matrix Operations
Scene Event
Script
String Operations
System ID
Text Splitter
Timer
Toggle
URL
Value Switch
Value Buffer
Variables
Visual Indexer
RENDER OPTIONS
Alpha Blending
Color Write
Alpha Testing
Clip Plane
Filter
Mask
Mirror
Effect
Render Cube Map
Draw Modes
Stencil
ZTesting
SOUND
Audio Clip
Sound
Volume Control
Audio Analysis
SLIDES
Slide Manager
Slide
Slide Port
Pivot
TEXT
Text Effects
Text Layouts
Text Rendering
TEXTURE
Background
Hatch
Image
Texture
SVG Loader
Gradient Texture
Live Video
Movie Stream
Movie Frame
Movie Clip
Texture Loader
Snapshot
Snapshot Framebuffer
Texture Saver
Video Source Selector
VIO Input
Spout Receiver
NDI Receiver
Substance Loader
VR/AR
Tracked Devices
Draw Tracked Devices
WORLD
Axis
Billboard
GetWorld
SetWorld
Arrange
Ticker
Layout
Group
World Z Sort
YesNo
Switch
Spread
Filter Pass
Set Pass
Hierarchy Container
Scene Port
Content Container
Template Port
Container Info
Camera
Paths
Ventuz 6 Configuration Editor
Configuration
Machine Configuration
Video/Audio Configuration
Web Configuration Editor and License Manager
Render Setup Editor
Warping and Soft-Edging Editor
Supported Hardware
How to Setup a Cluster Render
Ventuz 6 Director
Application Settings
Assets
Channels
Command Line Options
Content References
Designing Templates
Environment
Glossary
Index
Introduction
Pages
Playlist
Plug-Ins
Project Data
Property Editor
Shortcuts
GPI Configuration
Shot Box
Show
Taking Action
Timeline
Topology
User Interface
Director Mode
Macros
How To
How to Run Ventuz
How to Work with Designer
Ventuz Designer Drag&Drop workflow
How to use Head Mounted Displays
How to work with Shadows
How to use Emoijs
How to Build a Template
How to use Newtek NDI
How to Create Visuals Loader Node
How to Remote Control with a Phone
How to Setup a Cluster Render
How to use a Mixed Frame Rate Cluster
How to use Tracking
How to work with 3D Reference Layers
How to create a Firework Particle System
How to use DDS with new Block Compression modes
How to setup Spout with Ventuz
How to use the Substance Integration
Keyboard Shortcuts
Summary Shortcuts
Layer Editor Shortcuts
Hierarchy Editor Shortcuts
Content Editor Shortcuts
Animation Editor Shortcuts
Director Shortcuts
Advanced and Development
Command Line Options
Remoting Overview
Remoting 4
Remoting 4 via Websockets
Deprecated Remoting
Ventuz IP Ports
Ventuz Machine Service
Remoting Machine Signature
TUIO
.NET Scripting
HLSL Shader Programming
Ventuz API and SDK
Ventuz VIO API
Ventuz File Format (VFF)
Ventuz Stream Out API
General Reference
Terminology
Manual Index
Miscellaneous
Presets
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Slides
Slide Manager
Slide
Pivot
Slide Port
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