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![]() | Axis | Used to position, orientate and scale complete subtrees with common properties such as position, rotation and scaling. |
![]() | Path Loader | Provides a path that was loaded from a file. |
![]() | Path Segments | Selects segments of a given Path. |
![]() | Path Subdivide | Subdivides a Path into equally long parts. |
![]() | Path Axis | Adds the Transformation of a position on a given Path to the Hierarchy. |
![]() | Path Matrix | Outputs the Transformation of a position on a given Path. |
![]() | Get World | Used to retrieve the World, View and Projection matrix at a position in three scene hierarchy. |
![]() | Set World | Used to position, orientate and scale complete subtrees with a 4x4 matrix. |
![]() | Anchor | Used to retrieve the World matrix at a position in the scene hierarchy that is usable in specific nodes. |
![]() | Billboard | Used to orientate objects so that they always face the camera. |
![]() | Shear | Used to deform single meshes or complete subtrees. |
![]() | Arrange | This node arranges objects according to their bounding box information. |
![]() | Ticker | This node provides the functionality to create advanced tickers, crawls and rolls via the Arrange node. |
![]() | Layout | This node provides the functionality for simple layout via the Arrange node. |
![]() | ZSort | This node sorts subordinate objects for rendering in a sequence depending on their Z order. |
![]() | Spread | The Spread node renders its children multiple times to create the illusion of duplicating objects without the added memory consumption of an explicit copy. Each instance can have a transformation (translation/rotation/scale) that offsets itself from the previous one, creating chain like structures. |
![]() | Set Pass | This node defines a specific render pass. |
![]() | Filter Pass | This node checks if a specific render pass is set and allows or stops further hierarchy tree traversing. |
![]() | Hierarchy Container | This node encapsulates the functionality of any number of Hierarchy (and bound Content) nodes to a single Hierarchy node. |
![]() | Output | This node provides the possibility to link objects to Hierarchy Containers. Must be placed inside the Hierarchy Container. |
![]() | Content Container | This node encapsulates the functionality of any number of Content nodes to a single Content node. |
![]() | Container Info | This node provides information about the name and link index of a Hierarchy Container node. |
![]() | Yes No | Switch that has two outputs where further nodes can be linked. The YesNo node switches between these two sub-trees. |
![]() | Switch | Switch that has multiple outputs where further nodes can be linked. The Switch node switches between these sub-trees. |
![]() | Camera | This node adds a Camera including View and Projection to a 3D Layer |
![]() | Group | Hierarchy node just for structuring the scene hierarchy. It has no special properties or any effect on the rendering result. |
![]() | ScenePort | This node provides the possibility to load a complete Ventuz scene as a hierarchy sub-tree. |
![]() | TemplatePort | This node provides access to the Template Engine from within the scene logic. |