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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
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  • Video/Audio Configuration
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  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
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Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
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  • Scene Tree
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Interface
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  • Layer Editor
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  • Content Editor
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  • TUIO Protocol
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  • How to work with Head Mounted Displays
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  • Multi Display Setups and Shaping
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  • Available Nodes
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Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
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  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
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  • Touch Paint
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  • Touch Transformations
  • Web Browser
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INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
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  • Cluster Synchronization
  • Counter
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  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
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  • System ID
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  • URL
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  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
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  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
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SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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OSC Nodes

OSC Output Sends simple data via the OSC protocol.
OSC Input Receives simple data via the OSC protocol.
Timecode OSC Receives a Timecode via the OSC protocol. See also Timecode Nodes.

OSC stands for Open Sound Control and is a network protocol designed for simple communication between computers and/or multimedia hardware devices such as synthesizers. It was originally designed to exchange music performance data and thus is often used as an alternative to the antiquated MIDI protocol.

OSC is often used to connect Ventuz to external devices or to distribute information in a cluster of Ventuz machines. Prior to the introduction of the dedicated Ventuz Input Subsystem, OSC was often used to distribute keystrokes or mouse motion from one master machine to all rendering machines.

Input & Output

Since OSC is a protocol without predefined messages, it is the responsibility of the hardware device or driver manufacture to specify suitable messages which an application can use in order to interact with the device. For more information on OSC syntax, see Open Sound Control.

Both the Input and Output nodes use the Custom Model to provide user definable input or output properties to match the parameter list of a message. The Address property is used to define which type of message the node will listen to or sends to, respectively. The address must start with an leading /; e.g. /positionX.

The only further information required is the port to listen to (in case of the input node) or the IP-address and port to send to (in case of the output node). The input node will open a socket on the local machine and specified port when created. If the MulticastIP is set, the node will listen to that address instead of the port on the local machine.

Only one process can open a socket on a specific port at the same time. If two separate instances of the Ventuz application are launched and both open a scene containing an OSC node with the same port, the latter of the two will fail to open the socket. The same is true for other applications that might use the same port. Watch out for errors in the Message View. In particular, the Ventuz Input Subsystem grabs the port 3333 during application launch for receiving TUIO messages.

OSC nodes in a scene will only send/receive nodes as long as the scene is actively being rendered. If multiple scenes are open, all non-active scenes will not send/receive OSC messages.

OSC Timecode

A specialized version of the input node that accepts a single 64bit integer parameter for an OSC message and translates the result into a timecode based on the Timebase property. See also Timecode Nodes.

All OSC receiver nodes have the AutoDeactivate property. If enabled, this will deactivate the OSC node if the parent Hierarchy Container is blocked.

See also:
  • Open Sound Control
  • Timecode Nodes

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