Navigation

Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
« Previous Article
» Index «
Next Article »

Project Maintenance

Table of Contents

  1. Introduction
  2. Project Consistency
  3. Clean Up
  4. Archiving

Introduction

The Project Maintenance dialog provides possibilities to clean up and archive a complete Ventuz Project with all related files and folders. Furthermore it can be used to inspect the consistency of a Project. Currently there are two possibilities to start the Project Maintenance dialog: via Context menu of the Project Browser and the Maintenance and Export entry in the ProjectsName menu.

The dialog shows nearly all files and folders within the active Ventuz Project folder structure. There are some filters applied to the file scanning process so that some types of folders and files are not displayed and thus excluded from the maintenance functionality. For instance the Project folders Archives, Presentations, AutoImport and XMS and different kind of version control related files and folders (e.g. Subversion or Visual Source Safe) are excluded. The Project files and folders are displayed in a tree structure with additional status entries per item. Every item has a check box on the left side to allow the user a modification of the selection status. The Issue column contains errors and information. The Size column displays the size of a file or complete folder on disk. Selected displays the size depending on the item selection and % is the ratio of both values in percent.

If the dialog is launched for the first time for a new Ventuz Project, it comes up with a default selection. The Scenes, Repository, Documentation folders and all Project (vzp) files are pre-selected. If the user modifies the selection and closes the dialog by clicking the OK button, the active selection is saved to the export.xml file which is located beside the according Project file. This export.xml file is also excluded from the maintenance and is neither cleaned up nor archived.

The check-boxes for the listed folders can be set to one of three states:

  • Excluded (): None of the entries in such a folder will be added to the Project Archive.
  • Automatic (): Resources will only be added to the Project Archive if they are directly referenced by a node. References via bindings are not take into account except they come from a URL Node with the Persistent property enabled.
  • Included (): All entries in such a folder will be added to the Project Archive nevertheless they are referenced by any scene or not.

Project Consistency

If Show Issues is pressed, the Project item tree is expanded to show all existing issues within the Project structure. Errors are displayed in red; warnings and information are displayed in blue. Possible minor issues are:

  • Relative URI(s)
    Scene file contains nodes which use relative URIs. This prevents a correct resource referencing within the Project Maintenance dialog.
  • Absolute File URI(s)
    Scene file contains nodes which use absolute File URIs. This prevents a correct resource referencing within the Project Maintenance dialog.
  • Not Embedded
    Repository item references a resource which is not embedded in this item but there exists a copy of this resource in the Project resource folders.
  • Duplicate in Project
    Repository item contains an embedded resource which is also located in the resource specific Project folder. This could cause an overwrite of the resource located in the Project if such a Repository item is dragged to scene. This usually causes only problems if these resources have different content but the same name.
  • Duplicate in Project and Repository
    Repository item contains an embedded resource which is also located in the resource specific Project folder and is embedded in another Repository item. This could cause an overwrite of the resource located in the Project if such a Repository item is dragged to scene. This usually causes only problems if these resources have different content but the same name.

Possible major issues are:

  • Not Found
    A resource or scene which is referenced by another scene could not be found at the URL specified in this scene.
  • Not Readable
    The scene file could not be read for any reason.
  • Unknown Error
    Any further errors which could not be specified in more detail.

To find out which scene or repository item references a resource click  on this resource and a list of referencing items will be displayed. Note that scenes can also be referenced by other scenes and repository items! If an items is displayed with gray text, it is either not referenced by any scenes or repositories or it is explicitly excluded by the user.

Note that URIs which specify an absolute file path and URIs of bound file properties within a scene can not be tracked yet. This can cause Project resources to be marked as not referenced in the Project Maintenance dialog.

Clean Up

The Clean functionality will move all not referenced, unselected and explicitly excluded items to the Windows Recycle Bin. These files and folder are not deleted permanently but can be restored in the Recycle Bin folder! To prevent unreferenced files and folders from being cleaned up just include them via check box or the Include command of the context menu. Via context menu it is also possible to move selected items to the Recycle Bin. Note that it is not possible to remove repository items or embedded resources.

Archiving

Pressing the Archive button will create a Project Archive (vpa) file. It will contain all referenced and explicitly selected files and folders. As Ventuz Projects can grow very large because of many media files like textures and movies, the archiving process can take a few minutes and create archives which exceed 4 GB on disk. The content of a Project Archive can re-imported via the Project Browser (see the Deployment section for further details) or accessed by an archiving tool like WinZip.

Repositories are handled as single closed elements concerning Clean up and Archiving! It is not possible to modify a Repository with the Project Maintenance.

See also:
  • Project Browser
  • Projects and Scenes
  • Deployment

« Previous Article
» Index «
Next Article »
Copyright 2020 Ventuz Technology