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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
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  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
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  • What's new
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  • Ventuz 5 Migration Guide
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Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
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Interface
  • Designer Interface
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  • Layer Editor
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  • Content Editor
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  • Project Data and Scene Data
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  • Animation and State Engine
  • Templates
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  • Text Rendering
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  • Input Subsystem
  • Multitouch
  • TUIO Protocol
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  • How to work with Head Mounted Displays
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  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
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  • Layers
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  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
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  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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How to use Emoijs in Ventuz

This page will show how to set up Emojis on a Machine and how to prepare your Scene to use them.

Setup

Ventuz will install the FirefoxOS Emoji Set together with your Ventuz installation.

If you want to use other Emoji Sets you can find an installer that provides several other sets of Emojis on our ​website. This will install the needed files to \ProgramData\Ventuz5\Emojis. A detailed list of the sets can be found below.

Note that Ventuz does not permit the usage of these sets and only provides a technical way to use them in the software. Please look up the licenses of the licensors/copyright holders on their website.

Usage

To be able to use Emojis in a Project, you must first define which Emoji Set to use. To do so go to the Emojis Tab of your Project's Settings and change the entry in the Dropdown. Make sure to install the needed Emoji Sets on your Production Machines as well. In here you can also define which Characters not to interpret as Emojis so that the respective Glyphs of the used Fonts are used instead.

Each Text Layout Node needs to define whether or not to interpret Emojis. When Emojis are enabled in the Project Settings and the HandleEmojis property is set, emojis codes which are found in text are replaced by according textures. Some layout parameters can be modified: EmojiSize defines the scaling factor for width and height. EmojiYOffset modifies the Y position of emojis but does not affect the line spacing. EmojiSideBearing defines the minimum distance to neighbor characters or emojis.

Note that filtering for emojis takes time and that's why emoji handling is disabled per default on the text nodes!

Currently emoji rendering is not supported in Monospace mode and with the 3D Text node! Also 2D Text Styles are not supported.

For the Emoji Mapping Ventuz uses the ​Unicode table. Most Online Services use that table and therefore Ventuz does not have a converter for the usage of other tables. Make sure that you use a ​Character Encoding capable of using more than one byte since most Emojis are mapped to numbers that are not representable by only 8 Bit.

In order to place Emojis in the Ventuz Text Editor or Property Fields you can use the ​Windows 8.1 or Windows 10 touch keyboard - accessible by  clicking the taskbar, ticking Show touch keyboard button and  clicking the appearing Keyboard Button in the taskbar. In Windows 7 you will need to copy and paste existing emojis from other applications - a good source is ​http://getemoji.com/.

In order to unescape an HTML or JSON escaped text you may use the Convert To Text Node. Change the Output property to decoding the used escaping.

Not all Emoji Sets support all Glyphs. If a Glyph is not found in the given set it will be replaced by the ​Null Character. Ventuz supports ​Fitzpatrick Modifiers. If an Emoji is given together with a Fitzpatrick Modifier but the used Emoji Set has no Texture for it, it will ignore the Modifier and try to find the default glyph of that Emoji.

Emoji Sets

There are 6 different sets of Emojis with two different resolutions each. If Fitzpatrick Modifiers are available in the Set in general, there might still be single Emojis that have no modified glyphs.

White Smiling Face Copyright Emoji Set Name Website Glyph Count Fitzpatrick Modifiers
© Mozilla Foundation Apache 2.0 FirefoxOS ​http://mozilla.github.io/fxemoji/dist/FirefoxEmoji/index.html 1024 No
© Apple Inc. Apple Emoji ​http://typographica.org/typeface-reviews/apple-color-emoji/ 1620 Yes
© Emojidex Emojidex ​https://github.com/emojidex/emojidex-vectors 2303 Yes
© Ranks.com Inc. Emoji One ​http://emojione.com 1831 Yes
© Google Inc. Google Noto ​https://github.com/googlei18n/noto-emoji 872 No
© Twitter Inc. Twemoji ​http://twitter.github.io/twemoji 874 No

See also:
  • ​https://en.wikipedia.org/wiki/Emoji
  • Project Settings
  • Text Layout Node

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