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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
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  • Designer Overview
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  • Optimize Rendering Performance
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Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
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Interface
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  • How to work with Head Mounted Displays
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  • Available Nodes
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Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
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  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
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  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
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  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
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  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
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  • Timer
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  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
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  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Machine Signature

Even this feature still exists in the initial Ventuz 4 release it is subjected to be changed or removed entirely! It will replaced by an alternative, more sophisticated technology in that case.

A Ventuz system (or machine) can broadcast its signature across the network to help control software finding other machines. If enabled in the Machine Configuration, an OSC Bundle is send periodically to the specified multicast IP address. All systems which are able to receive such UDP multicast packets can receive these bundles to find all Ventuz machines.

The OSC Bundle contains one single OSC Element:

OSC Address /VENTUZ/MachineID
default IP addr Multicast 225.225.225.1
default IP port 19299
default interval 2 seconds

All the used commication ip's and ports are listed here.

with these arguments:

Arg
Index
OSC
Type
.NET
Type
Description
0 i Int32 Signature Version (1)
1 s String Machine Name (no Unicode support in OSC)
2 i Int32 Group ID
3 i Int32 Machine ID
4 T
F
Boolean True: Ventuz Designer
False: Ventuz Presenter/Runtime
5 i Int32 CLI Remoting IP port number, 0 if disabled
6 i Int32 .net Remoting IP port number, 0 if disabled
7 i Int32 Miranda/Vertigo Remoting IP port number, 0 if disabled
8 i Int32 OSC Remoting IP port number, 0 if disabled
9 i Int32 Number of IP addresses following from argument 10
10+ s String IP Address of the Ventuz Machine

Machine Signature Receiver .net Component

You can either use your own OSC implementation to receive the bundle or the Ventuz OSC SDK. Another more comfortable way is to use the Ventuz Machine Signatur Receiver .net component.

This component is part of the Ventuz.Kernel.Remoting.dll and is quite easy to handle. Simply add the dll to the toolbox of your Visual Studio and use the component on your Windows Form.

class Ventuz.Kernel.Remoting.MachineSignaturReceiver 
  : Component, IDisposable, ISupportInitialize

The component continuously listens to the default UDP multicast address and port for any Ventuz Machine Signatures. All received signatures are stored in an internal cache and the user gets notified if a new signature has been received. If a certain signature has not been received for more than 5 seconds, it gets removed from the cache. The MachineSignaturReceiver provides two events for these notifications: SignatureReceived and SignatureExpired. The actual machine signature is managed by the MachineSignatur class which offers simple read-only properties to access the data.

The current version always listens to the default OSC settings (see above) and has a fixed expiry timeout of 5 seconds.

The MachineSignaturReceiver implements the standard ISupportInitialize interface. The two methods BeginInit and EndInit must be called if the component is not used via the visual designer of the Visual Studio!

See also:
  • Machine Configuration
  • Ventuz commuication IP's and Ports
  • Open Sound Control
  • Remoting

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