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![]() | Texture | This node maps a texture from images, movies or live video on geometries. |
![]() | Live Video | This node provides video input from SDI/DVI input cards, webcams, TV tuners, DV device, etc. as a texture. |
![]() | Snapshot | This node makes a snapshot of the current render output and provides it as a texture. |
![]() | Snapshot Framebuffer | Copies the current color buffer of the rendering. |
![]() | Texture Loader | Loads an image or a DDS textures from the specified file directly and provides it as texture. |
![]() | SVG Loader | Rasterizes Scalable Vector Graphics coming in as File or XML Text. |
![]() | Movie Frame | This node provides single frames of a movie clip. |
![]() | Movie Clip | This node loads movies of many file formats and provides their content as a texture. |
![]() | Movie Stream | This node provides single frames of a movie stream. |
![]() | Texture Saver | This node saves a texture to file. |
![]() | Gradient Texure | Generates a 1D Gradient Texture. |
![]() | Hatch Texture | Creates non-realistic rendering. 3D Elements look like they are sketched or hatched. |
![]() | Background | Renders a Texture that always fills the render window. |
![]() | Image | Renders a Texture in 3D Space without taking lighting into account. |
![]() | Video Source Selector | Allows to change the source of a Live Video input device. |
![]() | VIO Input | Renders a Texture that composites the VIO Input into a 3D Layer |
![]() | Spout Receiver | Receives a RGBA texture via SPOUT |
![]() | NDI Receiver | Receives an NDI video input and provides it as a texture. |
![]() | NDI Source List | Lists all available NDI sources. |
![]() | Flipbook | Loads and applies a sequence of images to an object. |
![]() | Substance Loader | The Texture Substances Loader node loads sbsar files created with the Substance Designer, it provides properties to change the appearance of the resulting Textures. |