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| Texture | This node maps a texture from images, movies or live video on geometries. |
| Live Video | This node provides video input from SDI/DVI input cards, webcams, TV tuners, DV device, etc. as a texture. |
| Snapshot | This node makes a snapshot of the current render output and provides it as a texture. |
| Snapshot Framebuffer | Copies the current color buffer of the rendering. |
| Texture Loader | Loads an image or a DDS textures from the specified file directly and provides it as texture. |
| SVG Loader | Rasterizes Scalable Vector Graphics coming in as File or XML Text. |
| Movie Frame | This node provides single frames of a movie clip. |
| Movie Clip | This node loads movies of many file formats and provides their content as a texture. |
| Movie Stream | This node provides single frames of a movie stream. |
| Texture Saver | This node saves a texture to file. |
| Gradient Texure | Generates a 1D Gradient Texture. | |
| Hatch Texture | Creates non-realistic rendering. 3D Elements look like they are sketched or hatched. |
| Background | Renders a Texture that always fills the render window. | |
| Image | Renders a Texture in 3D Space without taking lighting into account. |
| Video Source Selector | Allows to change the source of a Live Video input device. |
| VIO Input | Renders a Texture that composites the VIO Input into a 3D Layer |
| Spout Receiver | Receives a RGBA texture via SPOUT | |
| NDI Receiver | Receives an NDI video input and provides it as a texture. |
| NDI Source List | Lists all available NDI sources. |
| Flipbook | Loads and applies a sequence of images to an object. |
| Substance Loader | The Texture Substances Loader node loads sbsar files created with the Substance Designer, it provides properties to change the appearance of the resulting Textures. |