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![]() | Mirror | Renders a mirrored version of the 3D Layer content. |
![]() | Effect Mirror | Renders a mirrored version of the 3D Layer content and can apply effects to it. |
![]() | Effect | Applies an Image Post Processing Effect to a part of the Hierarchy Tree. |
![]() | Set 3D Mask | Defines a 3D Mask inside the Hierarchy tree. |
![]() | Use 3D Mask | Applies a defined mask onto all children Nodes inside the Hierarchy tree. |
![]() | Clip Plane | This node adds a Plane to the 3D World that cuts off the rendering. |
![]() | Mirror Filter | This node can restrict which objects are rendered to a Mirror. |
![]() | Cubemap Filter | The Cubemap Filter can restrict which objects are rendered to a Cubemap. |
![]() | ClipPlane Filter | This node can restrict which objects are clipped by a Clip Plane. |
![]() | Shadow Filter | Filters Objects for the Shadow Map Rendering |
![]() | Rank Filter | The Rank Filter is used in Chroma Keying mode to render parts of the Hierarchy to the Background, Foreground or Garbage Matte. |
![]() | 3D Layer Reference Filter | Filters objects for each rendering of a 3D Layer issued by 3D Layer References. |
![]() | Render Cube Map | Renders the whole 3D Layer content into a cubemap. |
![]() | Stencil Set | This node sets a stencil mask to the stencil buffer. |
![]() | Stencil Test | This node tests the stencil mask and renders only those areas where a specified stencil value is set. |
![]() | Stencil Advanced | This node provides advanced and customizable stencil mask and test functionalities. |
![]() | Clear Stencil | This node clears the whole stencil buffer. |
![]() | Alpha Blending | This node modifies the blending rules for superposed pixels. |
![]() | Blending | This node modifies the blending rules for superposed pixels with industry standard presets. |
![]() | ColorWrite | Changes which Color Channels of the Background are affected by the rendering of the objects. |
![]() | Alpha Testing | This node tests if a pixel has to be drawn. This depends on the alpha value of this pixel. |
![]() | Render Sprites | Renders Sprites at the location of each vertex instead of the polygons of a geometry. |
![]() | Render Lines | Renders customizable Lines along the edges of the polygons of a geometry. |
![]() | Render Wireframe | Renders Lines along the edges of the polygons of a geometry with low performance impact. |
![]() | Render Path | Renders a list of vertices as a single customizable Path. |
![]() | Render Solid | Renders the geometry as Solid Polygons. |
![]() | ZTesting | This node modifies the depth information that is written by geometries into the depth buffer (Z-Buffer). |