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| Mirror | Renders a mirrored version of the 3D Layer content. |
| Effect Mirror | Renders a mirrored version of the 3D Layer content and can apply effects to it. |
| Effect | Applies an Image Post Processing Effect to a part of the Hierarchy Tree. |
| Set 3D Mask | Defines a 3D Mask inside the Hierarchy tree. |
| Use 3D Mask | Applies a defined mask onto all children Nodes inside the Hierarchy tree. |
| Clip Plane | This node adds a Plane to the 3D World that cuts off the rendering. |
| Mirror Filter | This node can restrict which objects are rendered to a Mirror. |
| Cubemap Filter | The Cubemap Filter can restrict which objects are rendered to a Cubemap. |
| ClipPlane Filter | This node can restrict which objects are clipped by a Clip Plane. |
| Shadow Filter | Filters Objects for the Shadow Map Rendering |
| Rank Filter | The Rank Filter is used in Chroma Keying mode to render parts of the Hierarchy to the Background, Foreground or Garbage Matte. |
| 3D Layer Reference Filter | Filters objects for each rendering of a 3D Layer issued by 3D Layer References. |
| Render Cube Map | Renders the whole 3D Layer content into a cubemap. |
| Stencil Set | This node sets a stencil mask to the stencil buffer. |
| Stencil Test | This node tests the stencil mask and renders only those areas where a specified stencil value is set. |
| Stencil Advanced | This node provides advanced and customizable stencil mask and test functionalities. |
| Clear Stencil | This node clears the whole stencil buffer. |
| Alpha Blending | This node modifies the blending rules for superposed pixels. |
| Blending | This node modifies the blending rules for superposed pixels with industry standard presets. |
| ColorWrite | Changes which Color Channels of the Background are affected by the rendering of the objects. |
| Alpha Testing | This node tests if a pixel has to be drawn. This depends on the alpha value of this pixel. |
| Render Sprites | Renders Sprites at the location of each vertex instead of the polygons of a geometry. | |
| Render Lines | Renders customizable Lines along the edges of the polygons of a geometry. |
| Render Wireframe | Renders Lines along the edges of the polygons of a geometry with low performance impact. |
| Render Path | Renders a list of vertices as a single customizable Path. |
| Render Solid | Renders the geometry as Solid Polygons. |
| ZTesting | This node modifies the depth information that is written by geometries into the depth buffer (Z-Buffer). |