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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Command Line Options

Table of Contents

  1. Ventuz Designer Options
  2. Ventuz Presenter/Runtime Options
  3. General Options
    1. Logging

By default Ventuz executable files are installed in this folder.

C:\Program Files\Ventuz Technology Group\Ventuz 5

The installation may differ if the user has selected another installation path or the system drive letter is not C:\. If a Ventuz process is launched by the Windows Explorer, these options are used to define which project will be opened or presented. Creating Windows Shortcuts makes it easy to apply such options and launch desired standard projects or presentations.

Ventuz Designer Options

The Ventuz Designer supports the following command line syntax:

Ventuz.exe [project] [options] 

The optional project argument selects a Ventuz Project file (*.vzp) to be loaded. If a project is specified on the command line, the Project Browser will not be shown during start-up.

Dedicated Designer options

Option Description
-nosave Disables the save entry in the scene menu

Ventuz Presenter/Runtime Options

Ventuz Presenter/Runtime can run in two diffent modes:

  • Presentation Mode starts a Ventuz Presentation (vpr)
    VentuzPresenter.exe presentation [options] 
    
  • Director Mode starts a Ventuz Project (vzp) in Director Mode
    VentuzPresenter.exe project [options] 
    

Additional options:

Option Description
-stats Enables the Perfomance Statistics
-diag Enables the Input Diagnostics
-kill Any other running VentuzPresenter.exe process will be killed before launching the new instance.
-default:scene Defines the scene identity (name) of the default scene to be initially loaded when launching in Director Mode. If this option is omitted, Ventuz tries to load a scene named "/default".
-override Only valid if a Ventuz Presentation is specified: Edit the project configuration overrides. (see Deployment)
-win Forces the Runtime to start in windowed mode.
-nosplash Disables the splashscreen.

Example: Start Ventuz Presenter/Runtime in Director Mode and disable log output. The scene named "/start" will be loaded as startup scene.

VentuzPresenter.exe "C:\MyProject\MyProject.vzp" -log:0 -default:/start

General Options

Ventuz Designer and Ventuz Runtime accept some general command line options.

Logging

All Ventuz applications write log messages to a log file on a local drive. These files are

Designer C:\Users\Public\Documents\Ventuz5\Log\designer.log
Director C:\Users\Public\Documents\Ventuz5\Log\director.log
Presenter C:\Users\Public\Documents\Ventuz5\Log\presenter.log
Configuration Editor C:\Users\Public\Documents\Ventuz5\Log\VentuzConfig.log

The Ventuz Presenter/Runtime has the ability to select the minimum log level that will be written to file with the -logwrite: option. This means that -logwrite:warning will only write warnings, errors and fatal errors to the presenter.log file. When starting Runtime a limited amount of Info logs about the configuration are written anyway even if the logging is restricted to higher level.

Option Log Level
-logwrite:0
-logwrite:none
None
-logwrite:1
-logwrite:fatal
Fatal
-logwrite:2
-logwrite:error
Error
-logwrite:3
-logwrite:warning
Warning
-logwrite:4
-logwrite:info
Info
-logwrite:5
-logwrite:debug
Debug
-logwrite:6
-logwrite:debugff
Debug FFmpeg

There is also a -log option to restict the messages that are written to an optional Message Window in the Runtime. It uses the same parameters like the -logwrite option.

The special option -df enables logging of dropped frames. Every time Ventuz drops a frame, a log entry is written. Please note that writing a log message itself can cause another frame-drop. This option could turn into a vicious circle of dropped frames caused by dropped frames!

Option Description
-df Enables logging of dropped frames for quality control.
-al Append Log. Messages of a new Ventuz session are appended to an existing log file. By default a new file is created.
-kl:N Keep Log. An existing log file is backed up before it is overwriten. The optional :N specifies the maximum number of backup files. If this number is exceeded the oldes files are removed.

See also:
  • Director Mode
  • Projects and Scenes

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