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Ventuz 6 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Ventuz 5 Migration Guide
  • Summary Shortcuts

Ventuz 6 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Property Editor
  • Project Data and Scene Data
  • Property Groups
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes

Ventuz 6 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Ventuz 6 Configuration Editor

  • Configuration
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Supported Hardware
  • How to Setup a Cluster Render

Ventuz 6 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode
  • Macros

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to setup Spout with Ventuz
  • How to use the Substance Integration

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Remoting 4 via Websockets
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
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Ventuz System Requirements

Table of Contents

  1. General Requirements
  2. General Requirements for VR
  3. Hardware Requirements
    1. Graphics Hardware
    2. Processors
    3. Harddrive
    4. RAM
  4. Software Requirements
    1. Operating System
      1. Windows 7 SP 1 x64
      2. Windows 8 x64
      3. Windows 10 x64
  5. Software Requirements for VR
  6. Recommended System Tweaks

Since Ventuz develops real-time rendering products, the application performance is tightly related to the hardware running it.

General Requirements

Ventuz Designer, Director and Runtime are based on ​DirectX and ​Microsoft .Net and therefore only run on Microsoft Windows systems.
Also always make sure you are using Ventuz Products with a user providing Administrator privileges to make sure everything runs smoothly.

General Requirements for VR

Ventuz supports VR-Devices such as ​HTC VIVE and the ​Oculus Rift including their controller. We suggest to use Consumer Graphic Cards for VR like the ​AMD RX 480 or ​NVidia GeForce 1080. The advantage with the consumer cards is that they have a dedicated HDMI output.

You may use Professional Graphic Cards but you may encounter problems since they do not provide a native HDMI output. You would need a Display Port 1.1 to HDMI 2.0 adapter (There is way to much trouble if you try to get a DP1.1 to HDMI 1.4 working) - Again we can not recommend the use of adapters!

Please see Software Requirements for VR for more information.

Hardware Requirements

Graphics Hardware

In general, we can say that a real-time system like Ventuz always needs dedicated graphics hardware with dedicated memory to make sure everything is running without problems.

Even if Ventuz will run on any graphics card that fully supports Direct3D 11.0 or higher we highly recommend to use professional GPU's only.

During Production we highly recommend the use of professional GPU's

The use of Intel GPU's can cause unexpected behavior and is only recommended for very small and simple Applications.

There are two main vendors, Nvidia and AMD, that produce the bulk of professional GPUs in the market. You don’t need to pick one or another, both are supported and they present no visual differences.

Processors

Intel offers two main processor families, Intel Core for generic use and Intel Xeon for the workstation/server market. A usual question is whether Intel Xeons have any real advantage and if it is better to invest on other components instead of Xeons.

In general, both work fine for Ventuz but the Xeons have several benefits when it comes to the amount and bandwidth of PCI-e lanes, L3-cache size, support for ECC-RAM and durability (qualified to handle the heavier load over a longer time period).

Especially when we talk about extensive Video I/O and Video Playback a Xeon processor is mandatory for a production machine.

For production machines we recommend Xeon processors for the reasons mentioned above.

Harddrive

Depending on your Ventuz Application the hard drive might either be the bottle-neck or not interesting at all.
Running a Ventuz Presentation that is not reloading dynamic content like Images or Textures does not set high demands on the HDD.

Movie Clips and Dynamic Assets:

However, when we talk about loading dynamic assets and especially playing back Video we have to consider the Data transfer rate from the HDD to the GPU. The HDD speed then becomes an essential part and you should definitely go for a Solid State Disk or a SSD-RAID.

Required Data Transfer Rate for Video Playback is highly dependent on the used codec and its used parameters.

Also keep in mind that some codecs use Variable Bitrates depending on the content.

RAM

All resources except Images and Textures are loaded into RAM so depending on the Amount of Nodes and Resources used in your Scene more RAM is required.

We recommend at least 8 GB of RAM for Design Workstations and 16 GB for Production Machines.

Software Requirements

Operating System

As mentioned above all Ventuz Products are .Net and DirectX based and therefore need to run on a 64bit Windows System.

Note that you may not have ​Microsoft Hyper-V activated on your Windows installation in order to run Ventuz with the Community or Core Editions. If you disable it on your system you need to restart your machine several times until Ventuz can start properly again.

Supported Windows Versions are

Windows 7 SP 1 x64

Edition: Professional or higher.

Platform update for Windows 7 SP1 is required to run Ventuz. KB 2670838: ​https://support.microsoft.com/en-us/kb/2670838

N and KN editions are not supported because they are missing essential Features.

Updates: latest updates are highly recommended.
Known Issues: With the changed Text Layouting coming with Ventuz 5 and later the character wrapping is no longer supported on Windows 7.

Windows 8 x64

Edition: Pro or higher.

N editions are not supported because they are missing essential Features.

Updates: 8.1 or newer, latest updates are highly recommended.
Known Issues: No known issues.

Windows 10 x64

Edition: Pro or higher.

N, Mobile and IoT editions are not supported because they are missing essential Features.

Updates: latest updates are highly recommended.
Known Issues: Handle with care for production due to Windows updates that can not be disabled 100%.

Software Requirements for VR

Ventuz uses SteamVR for the Virtual Reality Experience. You need to have ​Steam and ​SteamVR installed.
If you use the ​Oculus Rift, you would need to ​install and setup the oculus rift Please update your Graphics Card Driver!

Known issue with The XBox controller which is also part of the ​Oculus Rift. For some versions of Windows 10 the XBox One Wireless Controller Adapter may install the wrong driver and you can not bind the Controller and Wireless Controller Adapter.

The following steps might work:

  1. Go to: ​http://catalog.update.microsoft.com (it has to be opened with Microsoft Internet Explorer)
  2. Search for "Xbox Wireless" which should give you around 13 results
  3. Download driver "Microsoft-Other hardware-Xbox Wireless Adapter for Windows", Driver (Networking), Version number 20.24.34.491, file size 213 KB
  4. Open the shopping cart in the top right
  5. Download and unpack the driver
  6. Plug in the wireless receiver and open the device manager
  7. It should show the receiver as an unknown device called "XBOX ACC"
  8. Right-click the device, select update driver, select choose manually
  9. Navigate to the folder where you unpacked the driver to
  10. Select the correct driver and let it install
  11. The Controller and Wireless dongle should pair now

Recommended System Tweaks

  • Disable Notification Icons, they can catch the focus and force the Ventuz Runtime to minimize.
  • Use the "Group Policies Editor" to disable for example Windows Defender and other Popups (advanced users only)
  • Add Firewall rules for Ventuz Designer, Director and Runtime (Presenter.exe)
  • Disable unwanted Autostart programs with the Task Manager - > Startup (Windows 8+)
  • Disable Windows Visual Enhancements with the following steps:
    • WindowsKey + R to open the command prompt
    • enter: sysdm.cpl and press enter
    • System Properties Window will PopUp
    • Select the Advanced tab and click the "Settings" in Performance:
    • Disable the Following marked elements to increase the Visual Performance from Windows

Check Ventuz IP and Ports for further information.

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